Two month have past since the first Beta release of Qubicle 2. A big “thank you!” goes out to all our dear users who have tried Beta 1 and provided us with valuable feedback and bug reports. We are aware that the first Beta was just an appetizer, far from complete and lacking some vital features like saving. So, thank you for your time and nice words!
Beta 2 is very close to a release of our first edition. We have spent a lot of time on polishing the user interface and workflow, as well as adding all those vital features missing in Beta 1. Our goal is to make Qubicle 2 as snappy as it’s successful predecessor, while adding a trillion new features to cement its position as the most feature-rich and user-friendly voxel editor on the market.
New key features
- 7 new tools: Rectangle, Box, Box Select, Extrude, Resize, Split and Paint
- New fileformat QBCL: replaces the old QMO file format, stores preview thumbnails and meta-data
- Render to file: new render mode, interactively pick your render area. New custom watermark text
- Swatch map customization: add, delete, organize swatches
The official video
Watch the following video made by Tim Wesoly the lead developer of Qubicle 2 showing and explaining the new features. And as always, sorry for ze terrible German accent.
- Export pipeline
- Render as turntable
- Help system
- MacOS support
Our lead developer Tim is taking a month off of development and will focus on designing the new website, as well as preparing the Steam Greenlight campaing and managing all the other business related stuff.
In the meanwhile Tobi, who is responsible for the mesh export pipeline, will add his new and much improved export libraries – formerly known as Qubicle Unite – to Q2. We will support OBJ, STL (for 3D printing) and Collada. Improvements include shared textures, optimized manifold meshes, export pivots and many more.
How to get Qubicle 2 Beta 2
The Beta 2 is closed and can only be downloaded by our customers. If you own a license of Qubicle 1 you will get a newsletter containing the link to our new update center and the instructions to download the beta.
How to report bugs
If Qubicle 2 doesn’t work like it should or maybe not at all, please don’t panic. At this point in the development process it is unfortunately far from unlikely that you can run into serious problems, maybe your graphic card is not 100% compatible or you will get some nice, probably German, exceptions. That’s ok, we will deal with it.
To report bugs please use our new help desk. It is quite self-explanatory: create a new ticket and please add a screenshot and the contents of log.txt which you can find in the folder documents/Qubicle2/Beta2.
We hope you like Qubicle 2 as much as we do. We can’t stress out enough how proud we are of what we have achieved so far with such a small team. If you like to give some feedback use the comment section below or our forum.
The Minddesk Team