Export as XML
The export as XML is usefull if you want to implement your own import routine for a third party application like Adobe Flash or Unity. What is exported is the color and position information of each cube.
- If model-edit-mode isn't active switch to model-edit-mode
- Either select File → Export All from the main menu if you want to export all matrices
or select File → Export Selection if you want to export the currently selected matrices. - Set filetype to XML, choose a filename and click Save
- Adjust settings in the XML Export Settings dialogue
- Click Export
XML Export Settings

On the right side of the XML export dialogue you can find an preview of the XML that is exported. This is only a simple example and not the actual XML that is produced.
Color
If you check Use indexed color map a colormap is created containing all colors that are used in your model. Every cube node gets a colorid pointing to a color of the colormap.
Instead if you uncheck this option the color information is provided per cube node
You can select from three possible color formats
- RGB 0-255 (e.g. r=255 g=255 b=255 for pure white)
- RGB 0-1 (e.g. r=1 g=1 b=1 for pure white)
- Hexadecimal (e.g. #FFFFFF for pure white)
Combine Matrices
If checked all exported matrices are combined in a single matrix node. If unchecked each matrix gets his own matrix node.
Move to world origin
If checked the exported model data is moved to world origin (x=0 y=0 z=0)
Remove completely surround cubes
Checking this option has got the same effect as applying the hollow modifier before exporting.