Qubicle Constructor Online Documentation

Export as XML

The export as XML is usefull if you want to implement your own import routine for a third party application like Adobe Flash or Unity. What is exported is the color and position information of each cube.

  1. If model-edit-mode isn't active switch to model-edit-mode
  2. Either select File → Export All from the main menu if you want to export all matrices
    or select File → Export Selection if you want to export the currently selected matrices.
  3. Set filetype to XML, choose a filename and click Save
  4. Adjust settings in the XML Export Settings dialogue
  5. Click Export

XML Export Settings

On the right side of the XML export dialogue you can find an preview of the XML that is exported. This is only a simple example and not the actual XML that is produced.

Color

If you check Use indexed color map a colormap is created containing all colors that are used in your model. Every cube node gets a colorid pointing to a color of the colormap.
Instead if you uncheck this option the color information is provided per cube node

You can select from three possible color formats

  • RGB 0-255 (e.g. r=255 g=255 b=255 for pure white)
  • RGB 0-1 (e.g. r=1 g=1 b=1 for pure white)
  • Hexadecimal (e.g. #FFFFFF for pure white)

Combine Matrices

If checked all exported matrices are combined in a single matrix node. If unchecked each matrix gets his own matrix node.

Move to world origin

If checked the exported model data is moved to world origin (x=0 y=0 z=0)

Remove completely surround cubes

Checking this option has got the same effect as applying the hollow modifier before exporting.