Modifier – Set Texture

Applies bitmap data to a cube matrix or to a selection of cubes
Availability
Available in all modes.
Usage

- Select a matrix in model-edit-mode
or select cubes in matrix- or slice-edit-mode - Click on the Set Texture button of the modifier shelf
- Set Source, Mask Color, Method, Offset and Viewing Direction
- Click Set Texture
Options
- Source: Select File and choose a bitmap or select Clipboard to take the Windows clipboard as source for the bitmap data
- Mask: If you want to mask the souce bitmap data check Use Mask and choose a mask Color
- Direction: Sets the viewing direction from which the bitmap data is applied
- Method: Select First Hit if you want to apply pixel data to the first cube in viewing direction only. Or select All to apply the bitmap data to all cubes in viewing direction.
- Offset: Use Offset X and Offset Y to offset the bitmap data