Using the Camera
Track, Rotate and Zoom the camera with the Mouse
To change the camera's postion, rotation or zoom press [ ALT ] and simultaneously one of the 3 mouse buttons:
- [ ALT ] + [ LEFT MOUSE BUTTON ] : Rotate
- [ ALT ] + [ MIDDLE MOUSE BUTTON ] : Track
- [ ALT ] + [ RIGHT MOUSE BUTTON ] : Zoom
- To zoom in and out you can alternatively use the mouse wheel
Cam Cube

The cam cube provides feedback about the current camera view in relation to the 3D scene.
Click on one of the 6 labeled faces to rotate the camera respectively. This is usefull when you want to select cubes in matrix-edit-mode.
Camera Options

Use the camera options (available in model-edit-mode only) to switch between 3 cameras and to toggle camera locking and camera snapping. All camera settings are saved to the current file.
- Use the buttons CAMERA 1, CAMERA 2, CAMERA 3 to switch between the 3 cameras
- Use LOCK CAM to lock the active camera. Pan, rotate and zoom of locked cameras is disabled.
- Use SNAP CAM to let the camera snap at predefined angles. All predefined angles are perfect for the creation of classic isometric pixel art.
- Temporarily enable camera snapping by pressing [ ALT ] + [ SHIFT ] + [ LMB ]
Keyboard Shortcuts
- [ CRTL + 1 ] : Move camera back to home position
- [ CTRL + 2 ] or [ f ] : Frame a selected matrix
- [ CTRL + ALT + 1 ] : Switch to camera 1
- [ CTRL + ALT + 2 ] : Switch to camera 2
- [ CTRL + ALT + 3 ] : Switch to camera 3