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<channel>
	<title>Qubicle Constructor</title>
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	<link>http://www.qubicle-constructor.com/wordpress</link>
	<description></description>
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	<language>en</language>
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		<item>
		<title>Skiv &#8211; &#8220;Disturbed Walk&#8221; Album Teaser #2</title>
		<link>http://www.qubicle-constructor.com/wordpress/showcases/skiv-disturbed-walk-album-teaser-2</link>
		<comments>http://www.qubicle-constructor.com/wordpress/showcases/skiv-disturbed-walk-album-teaser-2#comments</comments>
		<pubDate>Fri, 10 Feb 2012 09:22:04 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Showcases]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=522</guid>
		<description><![CDATA[Moody and visually stunning music video teaser for the latest album from the electro/post-rock/black jazz combo Skiv. <a href="http://www.qubicle-constructor.com/wordpress/showcases/skiv-disturbed-walk-album-teaser-2">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2>The official video</h2>
<p><iframe src="http://player.vimeo.com/video/36309404" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/36309404">Skiv &#8211; &#8216;Disturbed walk&#8217; album Teaser #2</a> from <a href="http://vimeo.com/plynt">Plynt Records</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Video by Benjamin Tomad<br />
Additional modeling by Maud Romera</p>
<p>SKIV///<br />
&#8216;Disturbed Walk&#8217; album out on Plynt Records<br />
www.plynt.be</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ace Of Spades Maps By JoJoe</title>
		<link>http://www.qubicle-constructor.com/wordpress/showcases/ace-of-spades-maps-by-jojoe</link>
		<comments>http://www.qubicle-constructor.com/wordpress/showcases/ace-of-spades-maps-by-jojoe#comments</comments>
		<pubDate>Mon, 09 Jan 2012 09:18:28 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[3D Models]]></category>
		<category><![CDATA[Showcases]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=482</guid>
		<description><![CDATA[Maps by JoJoe made with Qubicle for the voxel game Ace Of Spades. <a href="http://www.qubicle-constructor.com/wordpress/showcases/ace-of-spades-maps-by-jojoe">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[Maps by JoJoe made with Qubicle for the voxel game Ace Of Spades. <a href="http://www.qubicle-constructor.com/wordpress/showcases/ace-of-spades-maps-by-jojoe">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Voxel Art By Sven Kalkschmidt</title>
		<link>http://www.qubicle-constructor.com/wordpress/showcases/voxel-art-by-sven-kalkschmidt</link>
		<comments>http://www.qubicle-constructor.com/wordpress/showcases/voxel-art-by-sven-kalkschmidt#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:48:38 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[3D Models]]></category>
		<category><![CDATA[Showcases]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=475</guid>
		<description><![CDATA[Beautiful voxel art by Sven Kalkschmidt from Hamburg, Germany. Rendered in Modo. <a href="http://www.qubicle-constructor.com/wordpress/showcases/voxel-art-by-sven-kalkschmidt">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[Beautiful voxel art by Sven Kalkschmidt from Hamburg, Germany. Rendered in Modo. <a href="http://www.qubicle-constructor.com/wordpress/showcases/voxel-art-by-sven-kalkschmidt">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting Started Videos</title>
		<link>http://www.qubicle-constructor.com/wordpress/tutorials/getting-started-videos</link>
		<comments>http://www.qubicle-constructor.com/wordpress/tutorials/getting-started-videos#comments</comments>
		<pubDate>Fri, 21 Oct 2011 14:41:51 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=467</guid>
		<description><![CDATA[A collection of videos made by users of Qubicle Constructor and a good start to learn the basics. <a href="http://www.qubicle-constructor.com/wordpress/tutorials/getting-started-videos">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="intro">A collection of videos made by users of Qubicle Constructor and a good start to learn the basics.</div>
<p>
<a class="more" target="_blank" href="http://www.minddesk.com/media/tutorial_videos/QBCL1_tutorial.swf">English getting started video by JoJoe</a> (20 min.) </p>
<p><a class="more" target="_blank" href="http://moiscript.weebly.com/qubicle.html">French getting started video by Pilou</a> (12 min.)</p>
<p><a class="more" target="_blank" href="http://www.youtube.com/watch?v=-OOKDsqNGOc">The official Qubicle.Unite tutorial video by Tim Wesoly</a> (1 min.)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Qubicle Constructor In A Nut Shell</title>
		<link>http://www.qubicle-constructor.com/wordpress/tutorials/articles/getting-started</link>
		<comments>http://www.qubicle-constructor.com/wordpress/tutorials/articles/getting-started#comments</comments>
		<pubDate>Thu, 20 Oct 2011 11:47:03 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=95</guid>
		<description><![CDATA[This tutorial is basically a brief summary of Qubicle's online documentation covering the most important topics for beginners. <a href="http://www.qubicle-constructor.com/wordpress/tutorials/articles/getting-started">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>By Tim Wesoly, developer of Qubicle Constructor</em><br />
<em>What you need: any edition of Qubicle Constructor</em></p>
<div class="spacer"></div>
<div class="intro">
This tutorial is basically a brief summary of Qubicle&#8217;s online documentation covering the most important topics for beginners.
</div>
<h2>Terminology</h2>
<p>First of all lets define some terms so we all now what we are talking about:</p>
<div class="spacer"></div>
<p><img src="/media/tutorial_getting_started/terminology.gif" alt="terminology" width="640" height="355" /></p>
<ul>
<li>A <strong>cube model</strong> &#8211; or just model &#8211; is a collection of one or more cube matrices.</li>
<li>A <strong>cube matrix</strong> &#8211; or just matrix &#8211; is a collection of cubes (or voxels) aligned in a 3D grid.</li>
<li>Cube matrices can be edited on <strong>slices</strong>. Think of a slice as a 3D layer.</li>
</ul>
<h2>Rules</h2>
<p>
The following rules enable you to create complex models out of multiple smaller matrices which are easier to edit and modify:
</p>
<div class="spacer"></div>
<p><img src="/media/tutorial_getting_started/rules.gif" alt="rules" /></p>
<ul>
<li>All cubes of all matrices are aligned on the same global 3D grid.</li>
<li>All cubes have the same size</li>
<li>All cubes have the same orientation in space</li>
<li>All faces of a cube have the same color</li>
<li>Matrices can only be moved by steps of 1 unit</li>
<li>Matrices can&#8217;t be freely rotated</li>
</ul>
<h2>User Interface Overview</h2>
<p><img src="/media/tutorial_getting_started/ui.gif" alt="user interface" /></p>
<ul>
<li>Use the <strong>File Options Bar</strong> to quickly open and save cube models</li>
<li>Use the <strong>Modifiers Bar</strong> to modify matrices</li>
<li>Use the <strong>Display Options Bar</strong> to toggle visual helper or to set camera options</li>
<li>Use the <strong>Cam Cube</strong> to orient in space</li>
<li>The three <strong>Edit Modes</strong> let you edit your objects on a model, matrix or slice level</li>
<li>The <strong>Toolbox</strong> contains the tools to edit matrices</li>
<li>The <strong>Workspace</strong> is the area where you edit your model</li>
<li>The <strong>Status Bar</strong> provides usefull information like cursor position or mouse over help</li>
<li>Use the <strong>Color Map Bar</strong> to manage colors you want to use for your projetcs</li>
</ul>
<h2>Using the Camera</h2>
<p>
To change the camera&#8217;s postion, rotation or zoom press <strong>[ ALT ]</strong> and simultaneously one of the three mouse buttons:</p>
<ul>
<li><strong>[ ALT ] + [ LEFT MOUSE BUTTON ]</strong> : Rotate</li>
<li><strong>[ ALT ] + [ MIDDLE MOUSE BUTTON ] </strong>: Track</li>
<li><strong>[ ALT ] + [ RIGHT MOUSE BUTTON ] </strong>: Zoom</li>
<li>To zoom in and out you can alternatively use the mouse wheel</li>
</ul>
<h2>Creating a Matrix</h2>
<p>Creating a matrix can be done in two ways: either you create a standard primitive with the <strong>Add Matrix</strong> buttons or you paste bitmap data from the Windows clipboard.</p>
<p><img src="/media/tutorial_getting_started/add.gif" alt="Creating a standrad primitive" /></p>
<p>To create a standard primitive</p>
<ol>
<li>Click on one of the six <strong>Add Matrix Buttons</strong></li>
<li>
     	In the <strong>Create Matrix Dialogue</strong> that pops up set the <strong>color</strong> and the <strong>size</strong> of the new cube matrix<br />
 	The size sliders accept a max value of 50. To set higher values than 50 use the text input fields<br />
   	If <strong>Preview</strong> is selected a matrix preview is displayed in the workarea, marked with a pink bounding-box
</li>
<li>Click<strong> Create</strong> to add the cube matrix to your model</li>
</ol>
<div class="spacer"></div>
<p><img src="/media/tutorial_getting_started/clipboard.gif" alt="Creating a Matrix via clipboard" /></p>
<p>To create a matrix with the Windows clipboard</p>
<ol>
<li>Open an external application and copy bitmap data to the Windows clipboard</li>
<li>Go back to Qubicle Constructor</li>
<li>Select<strong> Edit &rarr; Paste</strong> from the main menu to create a new cube matrix</li>
</ol>
<p>The new cube matrix has got the width and height of the pasted bitmap and the depth of 1.<br />
Any pixel of the pasted bitmap that has the color fuchsia ( #FF00FF ) is ignored.</p>
<p>Both of these actions can only be done in model-edit-mode. So let&#8217;s talk about edit modes next.
</p>
<h2>The three Edit Modes</h2>
<p>In the terminology paragraph we learned that with Qubicle Constructor you can edit cube models, cube matrices and slices. For each of those types there is an edit mode. Each edit mode has got it&#8217;s own purpose</p>
<p>Use the <strong>model-edit-mode </strong>to</p>
<ul>
<li>create, move and modify cube matrices </li>
<li>import and export data </li>
<li>render</li>
</ul>
<p>Use the<strong> matrix-edit-mode</strong> to</p>
<ul>
<li>edit cubes of a matrix in 3D</li>
<li>apply modifier on a selection of cubes</li>
<li>extrude</li>
</ul>
<p>Use the <strong>slice-edit-mode</strong> to</p>
<ul>
<li>edit cubes on a slice. This is like drawing on a canvas of an standard image editor</li>
</ul>
<p>You can see in which edit mode you are by looking at the edit mode palette to the left. To switch edit modes you can either click on one of the three buttons of the edit mode palette, or to speed things up you can:</p>
<ul>
<li>double-click a matrix to switch from model-edit-mode to matrix-edit-mode</li>
<li>double-click on an empty space of the workarea to switch from matrix-edit-mode back to model-edit-mode</li>
<li>tab <strong>[ SPACE ]</strong> to switch from matrix-edit-mode to slice-edit-mode and vice versa</li>
</ul>
<h2>Tools</h2>
<p>Tools behave differently depending on the edit mode. In model-edit-mode e.g. only the move tool is available. With the move tool you can select a matrix by clicking on it, or by dragging a selection rectangle. Once you&#8217;ve selected one or more matrices move arrows appear, drag them to move your selection. That&#8217;s all you need to know about tools in model-edit-mode.</p>
<p>So let&#8217;s say you have created a matrix and you want to edit its cubes. What you do is switch to matrix-edit-mode by double-clicking the matrix. Now all the tools in the toolbox are availbale. Select a tool e.g. the pencil and click on a cube. Now the cube is painted with the foreground color. I guess you have already worked with an image-editor and have an idea of how the tools behave in 2D. These tools work in 3D. So you can select in 3D and flood fill in 3D for example. But what about adding a cube in 3D? Well the easiest way is to use to slice-edit-mode but we discuss this mode in the next section. You can add neigbor cubes in the matrix-edit-mode as well, but you have to change the tool mode first. To do so double click its icon in the toolbox. So double-click the pencil tool and you are in add mode. Now you can add a neigbor cube to an already existing cube by clicking on one of its six sides.</p>
<p>A faster way to add cubes is to draw them in slice-edit-mode. To switch to slice-edit-mode tab <strong>[ SPACE ]</strong>. Now you should be on slice number 1 of the front view (because you haven&#8217;t picked another slice yet). You can see the current slice number and viewing direction on the <strong>slice palette</strong> to the right. Now you can draw on slice 1 of the front view. But how to get to let&#8217;s say slice 5 of the top view?
</p>
<h2>Slice Picking</h2>
<p>Slice picking can be done in a number of ways. Which one you prefer is a matter of taste and workflow. For now I will just explain how to use the slice scrollbar and the slice palette.</p>
<p><img src="/media/tutorial_getting_started/slice.gif" alt="" /></p>
<p>The slice palette can be used to read the current slice number and the max slice number of the current viewig direction. Furthermore you can change the current viewing direction by clicking on one of the six buttons front, back, left, right, top, bottom.</p>
<p>Using the slice scrollbar is one way to change the slice number. The more you drag it up the higher the slice number gets. So the top position is the last slice and the bottom position is the first slice.</p>
<p>Like I said, there are more ways to pick a slice (with the mouse-wheel with keyboard shortcuts or with the slice ribbon). To learn all about slice picking please refer to the user-manual (User Interface -> Slice Picking).
</p>
<h2>Modifier</h2>
<p>Modifier are used to manipulate cubes of a matrix. If you apply modifier in model-edit-mode all cubes of a selected matrix are modified. In matrix-edit-mode and slice-edit-mode modifier can be applied to a selection of cubes. Let&#8217;s modify in model-edit-mode first, so switch to model-edit-mode by double-clicking on a free space of the workarea (ouside the canvas if you are still in slice-edit-mode).</p>
<p>All modifier can be found on the modifier bar. Now select a matrix and click on the rotate button.
</p>
<p><img src="/media/tutorial_getting_started/rotate.gif" alt="Rotate Modifier in Model Edit Mode" /></p>
<p>In the rotate matrix dialogue that pops up you can change the <strong>rotation axis</strong> and the <strong>angle</strong>. If <strong>preview</strong> is checked the selected matrice&#8217;s bounding box is colored in pink indicating that this is a preview of the modification. If you&#8217;ve selected more than one matrix only the first gets a preview.</p>
<p>Now let&#8217;s watch the difference between modifying in model-edit-mode and matrix-edit-mode. Switch to matrix-edit-mode by double-clicking the matrix. Modifying in matrix-edit-mode is a 3 step process.
</p>
<p><img src="/media/tutorial_getting_started/rotate2.gif" alt="Rotate Modifier in Matrix Edit Mode" /></p>
<ol>
<li>Select some cubes (e.g. with the rectangular marquee tool)</li>
<li>Apply the modifier &#8211; just like you did in model-edit-mode<br />
Once you click on a modifier button the selected cubes are detached from the matrix, so now you can freely move them without overriding other cubes. Detached cubes are indicated by pick outlines.</li>
<li>In the last step you need to reattach the detached cubes. You can do this by either clicking on the detach button of the modifier bar (the one that turned pink) or by pressing<strong> [ ENTER ]</strong></li>
</ol>
<h2>Thanks for listening</h2>
<p>That&#8217;s the end of the getting started tutorial.</p>
<p>I hope you enjoy Qubicle as much as I do. If you like to showcase your works on www.qubicle-constructor.com or if you find a bug or if you like to request a feature send an e-mail to <a href="mailto:tim@qubicle-constructor.com">tim@qubicle-constructor.com</a>.<br />
Cheers, Tim</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How To Create A 3D Model With A Simple Bitmap</title>
		<link>http://www.qubicle-constructor.com/wordpress/tutorials/how-to-create-a-3d-model-using-a-simple-bitmap</link>
		<comments>http://www.qubicle-constructor.com/wordpress/tutorials/how-to-create-a-3d-model-using-a-simple-bitmap#comments</comments>
		<pubDate>Wed, 25 May 2011 14:45:51 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=351</guid>
		<description><![CDATA[Learn how to create a 3d model from a simple bitmap with this short video tutorial. <a href="http://www.qubicle-constructor.com/wordpress/tutorials/how-to-create-a-3d-model-using-a-simple-bitmap">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[Learn how to create a 3d model from a simple bitmap with this short video tutorial. <a href="http://www.qubicle-constructor.com/wordpress/tutorials/how-to-create-a-3d-model-using-a-simple-bitmap">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Music Video &#8220;Goldfish &#8211; We Come Together&#8221;</title>
		<link>http://www.qubicle-constructor.com/wordpress/showcases/music-video-goldfish-we-come-together</link>
		<comments>http://www.qubicle-constructor.com/wordpress/showcases/music-video-goldfish-we-come-together#comments</comments>
		<pubDate>Mon, 23 May 2011 09:37:35 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Classic Pixel Art]]></category>
		<category><![CDATA[Showcases]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=338</guid>
		<description><![CDATA[Music video collaboration with Mike Scott from South Africa. Awesome classic pixel art with tons of video game references spiced up with a voxel scene made with Qubicle. <a href="http://www.qubicle-constructor.com/wordpress/showcases/music-video-goldfish-we-come-together">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2>The full official video</h2>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/7-tNUur2YoU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h2>The making of by director Mike Scott</h2>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/vz1_MQnw5WA?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Smooth Jazz Club</title>
		<link>http://www.qubicle-constructor.com/wordpress/showcases/classic-pixel-art/smooth-jazz-club</link>
		<comments>http://www.qubicle-constructor.com/wordpress/showcases/classic-pixel-art/smooth-jazz-club#comments</comments>
		<pubDate>Thu, 19 May 2011 13:04:22 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Classic Pixel Art]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=334</guid>
		<description><![CDATA[Classic isometric 2d pixel art. Pre-modeled with Qubicle Constructor, colored and outlined with Photoshop. <a href="http://www.qubicle-constructor.com/wordpress/showcases/classic-pixel-art/smooth-jazz-club">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[Classic isometric 2d pixel art. Pre-modeled with Qubicle Constructor, colored and outlined with Photoshop. <a href="http://www.qubicle-constructor.com/wordpress/showcases/classic-pixel-art/smooth-jazz-club">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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		</item>
		<item>
		<title>Blocky Doodles</title>
		<link>http://www.qubicle-constructor.com/wordpress/showcases/the-crabbs</link>
		<comments>http://www.qubicle-constructor.com/wordpress/showcases/the-crabbs#comments</comments>
		<pubDate>Sat, 30 Apr 2011 14:07:15 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[3D Models]]></category>
		<category><![CDATA[Showcases]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=304</guid>
		<description><![CDATA[Friends and family voxelized by supernashwan. Modeled with Qubicle Constructor, rendered in Zbrush <a href="http://www.qubicle-constructor.com/wordpress/showcases/the-crabbs">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[Friends and family voxelized by supernashwan. Modeled with Qubicle Constructor, rendered in Zbrush <a href="http://www.qubicle-constructor.com/wordpress/showcases/the-crabbs">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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		</item>
		<item>
		<title>3D Pixel Art By Taro</title>
		<link>http://www.qubicle-constructor.com/wordpress/showcases/3d-models/3d-pixel-art-by-taro</link>
		<comments>http://www.qubicle-constructor.com/wordpress/showcases/3d-models/3d-pixel-art-by-taro#comments</comments>
		<pubDate>Fri, 29 Apr 2011 08:32:47 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[3D Models]]></category>

		<guid isPermaLink="false">http://www.qubicle-constructor.com/wordpress/?p=265</guid>
		<description><![CDATA[Awesome 3D pixel art by Taro from Japan. <a href="http://www.qubicle-constructor.com/wordpress/showcases/3d-models/3d-pixel-art-by-taro">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[Awesome 3D pixel art by Taro from Japan. <a href="http://www.qubicle-constructor.com/wordpress/showcases/3d-models/3d-pixel-art-by-taro">Continue reading <span class="meta-nav">&#8594;</span></a>]]></content:encoded>
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